Respectable citizens of EVE frown upon the Thukkers, considering them to be nothing but scoundrels and thieves. The closest thing they've got to home is the Great Wildlands region, where they are very numerous, but the Thukkers like to be on the move, constantly going from one solar system to another in their huge caravans, trading, and scavenging. After the Minmatar Rebellion, the Thukkers left Minmatar space and took up the nomadic lifestyles of their ancestors, only this time in space. The Thukker Tribe is one of the seven original Minmatar tribes. Many visitors to the Kingdom feel like it is a surreal mix of the Amarr and Caldari empires. The Kingdom still upholds many of the traditions of Amarrian society but has also wholeheartedly embraced the customs of others, mainly the Caldari. The empire retaliated, but only managed to conquer some of the vulnerable outer regions from Khanid. This Khanid refused to do so and split his vast domains from the Amarr Empire. Khanid was one of the royal heirs at the time and, in accordance with tradition, should have killed himself after failing to become emperor. The Khanid Kingdom, also known as the "Dark Amarr" due to the coloration of their ships, was founded a few centuries ago when the last Amarr Emperor was chosen. Today, the Ammatars enjoy semi-autonomy in their own space and are still embroiled in a war with their former Minmatar brethren. The Nefantars fled Minmatar space during the Minmatar Rebellion and the Amarr Emperor set them up in Amarr controlled areas close to Minmatar space, and soon everyone had started calling them Ammatars. During the time the Amarrians occupied the Minmatar homeworlds one of the Minmatar tribes, the Nefantars, collaborated heavily with the Amarrians. The Ammatar Mandate is part of the Amarr Empire, a client state of Minmatar origin. These factions also differ in their sovereignty status: the Ammatar Mandate and the Khanid Kingdom are semi-autonomous client states of the Amarr Empire while the Thukker Tribe is an independent offshoot of the Minmatar Republic. Minmatar individuals are independent and proud, possessing a strong will and a multitude of tribal traditions.ĭespite significant size and organization, some factions are not recognized by the five main governments as equals. The rest are scattered around the world, including a large portion still enslaved within the Amarr Empire. Yet, only a quarter of the Matari people reside within the Republic. The Matari had the support of the Gallente Federation and to this day, the two nations remain close allies. The Minmatar Republic was formed over a century ago when the Matari threw out their Amarrians overlords in what is known as the Minmatar Rebellion. The Gallenteans are the masters of pleasure and entertainment and their rich trade empire has given the world many of its most glorious and extravagant sights. The Caldari State was once part of the Federation, but a severe dispute resulted in their departure and a long war between the Gallente Federation and the Caldari State. The Federation is democratic and very liberal in a world full of dictators and oligarchies. The Gallente Federation encompasses several races, the Gallenteans the largest by far. The corporations compete aggressively amongst themselves and with companies outside the State, resulting in a highly capitalistic society. Duty and discipline are required traits in Caldari citizens, plus unquestioning loyalty to the corporation they live to serve. There is no central government to speak of - all territories within the State are owned and ruled by corporations. The Caldari State is ruled by several mega-corporations. Another source of ill-feelings on the part of the other empires is the fact that the Amarrians embrace slavery. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the world, souring their relations with their neighbors. The largest of the five main empires, the Amarr Empire is a sprawling patchwork of feudal-like provinces held together by the might of the emperor. Each includes an established hierarchy, political system, and corporation membership. These include one government for each of the four dominant empires (Amarr, Caldari, Gallente, and Minmatar) as well as one for the fifth isolated empire (Jove). The EVE Online universe includes a series of five established governments. Map of New Eden showing faction-controlled areas.
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